The Creative Lab visits VR&AR World in London

Added on: 26-Jun-2017  |  Last modified on: 26-Jun-2017  |  Category: digital entertainment   | Comments Off on The Creative Lab visits VR&AR World in London

The Creative Lab is a company within the Academy for Digital Entertainment (ADE). Here staff, industry experts and students work together to share knowledge and create experimental concepts regarding the Media and Games industry. Recently The Creative Lab created – together with Cradle and staff & students from IGAD – the Dancer Awakens, an Augmented Reality film for the Microsoft Hololens. The Creative Lab focusses on new developments and technologies in media and games. Therefore they visited the AR&VR World during the London Tech Week from 12 till 16 June 2017.

London Tech Week
AR&VR World is a conference where major companies such as McDonalds, Ford Motor Company, LandRover Jaguar, Boeing Aerospace and Boeing Aviation, VTime, London Fire Department and HTC Vive present their findings and progress regarding Augmented Reality (AR) and Virtual Reality (VR). During this week, knowledge, trends and innovation is shared by means of keynotes, Q&A with speakers, panel discussion and live demonstrations.

Trends
One of the trends that presented itself is that VR – and especially AR – is being used in the commercial sector almost solely for prototyping and visualisation during the engineering and design processes. Immersive experiences are created to provide a much more meaningful experience for both consumers as well as investors and shareholders. And these same experiences are now used as key parts of design and engineering chains/processes.

Insights
Some companies use AR and VR for the on-boarding process. When new employees are recruited, they are given trainings via VR/AR applications. This reduces the time spent on educating new personnel by almost 30% and raises efficiency. In addition, while many companies (including The Creative Lab) were looking into experimenting with spacial presence and maximising immersive experiences regarding VR, VTime showed that social presence is the next point of focus according to them. The more real VR experiences get, the higher the level of social presence. For VTime this meant lying in VR became just as hard as in real life. Finally, overall insights showed that it is more about the use of VR and AR content, rather than tech and capability.

Next step
Although there were plenty of insights to uncover, many keynotes confirmed that The Creative Lab is on the forefront of new opportunities and innovations. It is on par – and sometimes even ahead – of what the industry is doing. The lab will share this knowledge and information more in-depth with colleagues from both programmes, as well as the research department within ADE. Together we will apply these findings in their upcoming experiments, projects and courses. Furthermore: The Creative Lab is already asking questions regarding applications and theories regarding AR and VR use. We noticed a shift in the commercial sector from tech-oriented desires to these same type of necessary questions. All keynotes shared the same principles: it is not about the tech that you can get, but it is about the solution(s) in process and how tech can play a role in this.

For more information, please contact The Creative Lab (creativelab@nhtv.nl).

Source: Academy for Digital Entertainment

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