Moniek Hover, professor in Storytelling at the Academy for Leisure, and Licia Calvi, senior lecturer in Interactivity at the Academy for Digital Entertainment, published a chapter on ‘Becoming Vincent’ in the book ‘Innovative Leisure Practices’ last December.
The book was edited by the World Leisure Center of Excellence in Sustainability and Innovation at the Vancouver Island University and is the first volume on the topic of innovation in leisure. The topic on “Cases as Conduits between Theory and Practice” perfectly matches the research and development project on Van Gogh that was commissioned to NHTV AfL and ADE by several regional, tourism organisations in Brabant two years ago.
In this project, a team of NHTV experts drafted a narrative concept entitled Becoming Vincent and matching storylines that would link and upgrade the various Vincent Van Gogh heritage sites in the area in order to eventually attract international tourists to the province.
As a follow-up to this project, the Region of West-Brabant has recently commissioned a team of students from IGAD to develop a Virtual Reality experience/game for the Van Gogh location in Etten-Leur. The game is based on a script following one of the storylines of Becoming Vincent.
Click here to read the book.