With their game Pine, International Game Architecture and Design alumni won the ‘best student project’ prize from Unity.
Creative Lab’s 360-degree short film Xstnce has been nominated for a Bright VR Award.
On 16 November 2016 we organise a conference on Procedural Content Generation for Games. The conference will cover various topics ranging from procedural game, level design, storytelling to art. The conference is free and open to students in the field of Game Development, Computer Graphics and Procedural Content Generation.
In collaboration with others, the Creative Lab has made the official after movie for the Eneco Tour stage that took place in Breda.
The Marine Spatial Planning (MSP) Challenge was presented in Dublin and Edinburgh. EU commissioner Vella showed interest in this game.
On Thursday 18 October, an information and networking session will be organised about the Executive Master in Media Innovation.
FRU (Through Games) won three prizes, while student team Tempest won two prizes with Heroes & Heretics.
In September 2016, several IGAD lecturers and students joined the Dutch game delegation to Tokyo Game Show 2016.
Oscar Bastiaens was invited to host an Immovator session and talk with Seth Shapiro, a leader in business innovation and digital media.
Oliver Engels, current Master in Game Technology student, and Robbie Grigg presented their work, titled “Beyond Version Control – Inspirations for New Game Development Pipelines and Future Game Engines”, in Lisbon, Portugal on Tuesday 13 September.